Release Notes | Tutorials | Gallery

Software development for OS X

 

February 27th, 2012 - 7.1MB - OS X 10.5 or higher - Download this latest version   -   Buy this latest version


What's new

  1. The Kinemac application has a new menu item "File:Make Player" from which you can create your own custom standalone Player applications. That means that you can now distribute your Kinemac animations as a stand alone application, without the need to include the registered Kinemac application. The stand alone Player application can play one or several Kinemac animations chained together and doesn't require any authorization to run (no license) because it's free. To know more, please consult the Kinemac Player web page.

  2. Added the Playback buttons (play, stop, FFW, RW...) to the Stage window toolbar.

  3. Improved the quality of the image when exporting to Movie or to Pictures. The antialias is well preserved even when exporting to small movies and pictures.

  4. Improved the quality of the compression when exporting to Movie.

  5. Improved the quality of the MotionBlur when exporting to Movie and Pictures. On the Export Dialog panel you can click on the Motion Blur "Edit..." button and customize the MotionBlur curve to get soft or sharp results, both on the earlier and the latest frames (blur-in and blur-out). You can preview the MotionBlur results while editing the curve.

  6. The exported movie is now flattened. It can be quickly streamed from the web.

  7. The Preferences panel has a new check-box "Save Metadata". So you can include/exclude your personal metadata when saving an animation.kmc file.

  8. The window "Loading document" (when opening a kmc document file) has a new button "Abort Loading".

  9. The window "Edit 2D Text" lets you now control its opacity.

  10. The Texture Option panel now displays the original size of the selected texture image and the texture movie.

  11. The Front, Back, Left, Right, Top and Bottom orthogonal views default "zoom" is now set to 1.0. To set the zoom value to 1.0 to your existing animations you can just click on the view and select the menu "Views:Reset View". When the zoom view is set to 1.0 you practically work with a 2D animation. The images imported get the same size as the original. To set the Front view you can quickly press the "f" key. To go back to the sprites view press "s". You can also switch the current view by the "Views" menu. You can zoom the Front view just rotating your wheel mouse or holding down the "2" key and dragging the mouse. Double click on the lower-left "view icon" (if visible) to reset the view to its default values.

  12. To go to Full Screen press now Command-F as many other software for Mac. The old Command-* has been dismissed.

  13. Addressed various issues for a better performance on OS X 10.7 Lion.

  14. Addressed various issues on the grouped Stage window (e.g. resizing the window keeps fixed the height of the Sprite view, renaming a sprite, changing to group/ungrouped windows keeps the right sprite view width,...).

  15. Addressed various issues on the Inspector window.

  16. If you change the Stage size on the Inspector:Stage panel, the sprite-cameras viewport size will change proportionally.

  17. Fixed a bug at importing 3DS models.

  18. Fixed a bug at grouping several sprites (sprites and folders).

  19. Fixed a bug at displaying the viewport y origin on full screen mode.

  20. Fixed a bug at displaying the background color on the color well of the Inspector:Stage panel.

  21. Fixed a bug at displaying the Animation Duration Unit (Seconds or Ticks) on the Inspector:Stage panel.

  22. Fixed a bug when exporting to a Movie with the H.264 codec.

  23. Fixed a bug when exporting to a QT movie with odd size (width x height).

  24. Fixed a bug with the Background color set to "None" and with the "View:Polygon WireFrame" menu item on.

  25. Fixed a bug when going to the beginning of the animation (Command-Left Arrow ) while the animation is playing. Now all the media (songs and movie textures) with the "Do not restart when the animation loops" option set to Off, get properly reset to the beginning too. To set the option "Do not restart when the animation loops" to a sprite-song, select the sprite-song then press Command-E. To set the option "Do not restart when the animation loops" to a movie-texture, select the sprite containing the movie-texture, then press Command-5.

  26. Fixed a a bug when selecting a texture well on the Texture Option panel.

  27. Fixed other minor bugs.




Requirements:

• Mac-Intel or PPC on OS X 10.5 or higher.

• One of the following graphic cards (but not only) with 128 MB VRAM or more:


  1. AMD FirePro D500


  2. ATI Radeon HD 2600 XT

  3. ATI Radeon X1900

  4. ATI Radeon X800 XT Mac Edition

  5. ATI Radeon 9800 Pro Mac Edition

  6. ATI Radeon 9800 Pro Mac Special Edition

  7. ATI Radeon 9700 Pro Mac Edition

  8. ATI Radeon 9600 Pro Mac Edition

  9. ATI Radeon 9600 Pro Power Mac G5 Edition

  10. ATI Mobility Radeon 9700 (RV M11)

  11. ATI Mobility Radeon 9600 (RV M100)

  12. ATI Mobility Radeon X1600


  13. NVIDIA GeForce 8800 GT

  14. NVIDIA Quadro FX 5600

  15. NVIDIA Quadro FX 4500

  16. NVIDIA Quadro FX 4400

  17. NVIDIA Quadro FX 3450

  18. NVIDIA Quadro FX 3400

  19. NVIDIA GeForce 7800 GTX 512

  20. NVIDIA GeForce 7800 GTX

  21. NVIDIA GeForce 7800 GT

  22. NVIDIA GeForce 6800 Ultra DDL (NV40)

  23. NVIDIA GeForce 6800 GL DDL

  24. NVIDIA GeForce Go5200 (NV34M)

  25. NVIDIA GeForce FX 5200 Ultra (NV34)

  26. NVIDIA GeForce2MX

Release Notes - Version 1.9.0

KINEMACkinemac.html