Text
With Kinemac you can easily create 2D and 3D text using any font, style, size and color. The 2D Text can embed images and can locally scroll along 4 directions as left, right, top and bottom, at the speed you wish. All the text can be further animated in the 3D space.

2D Text
You can quickly create 2D static or scrolling text (horizontal, vertical, 3D) using any kind of font, color, size, shadows, embedded images... Moreover, you can still animate the 2D text objects in the 3D space and get effects like flying text, spinning text as shown on this movie. You can create and edit the 2D text object from scratch with the built–in RTFD text editor or drag and drop an RTF or RTFD file onto the stage window. Then you can set the direction and the speed of the scrolling, as well as the animation of the text object. Set a transparent background then export the animation with the AppleProRes422 codec to preserve the movie transparence so you can overlay your scrolling text over your live broadcast.
Winner of the Kinemac Globe award for Best Software, Kinemac smash is full of features-out great impression, wonderful performance, and makes eye-popping animation!
Winner of the Kinemac Globe award for Best Software, Kinemac smash is full of features-out great impression, wonderful performance, and makes eye-popping animation!
Winner of the Kinemac Globe award for Best Software, Kinemac smash is full of features-out great impression, wonderful performance, and makes eye-popping animation!
Create a 2D Text
Select the menu item Objects/2D/Text to create a 2D Text object. You can also select the T icon from the 2D pop-up menu on the Stage Toolbar, as shown here aside. Then type your text, choose font, size, style, color, shadow, baseline, stroke tick, stroke color and press the OK button or press ⌘-Return.



Edit the 2D Text object
• Click on the text box on the Stage in order to select it. If the sprite-text is nested within a sprite-folder, click over the text box holding down the ⌥ key or double-click on the sprite-folder until you select the text object.
• Double click on the text box on the Stage to edit the text. Also with the text object selected, choose the Sprite/Edit 2D Text menu item or press ⌘-E.



Import a 2D text file
• Drag and drop an RTF or RTFD text file onto the Stage or onto the hierarchical list of the Sprite window to quickly create a 2D Text object.

Scrolling Text
You can set a text object to scroll, horizontally or vertically.
• Select the text object on the Stage or on the hierarchical sprite list of the Sprites window.
• Select the Inspector/Object Parameters panel
• Select the menu item Go Top from the Scroll Direction pop-up menu. The text will disappear from the text box and will reappear during the animation.
• Set the scrolling Speed value.
• Set the initial scrolling Offset value.
• Press the Space Bar to watch the animation.

3D Text
With Kinemac you can create and animate 3D text using any font, color and size. You can set the transparency and the reflection to any surface of the object and create glass, plastic and metal effects. Also you can apply a texture image or a texture movie onto the surfaces of the object. Then, animate the 3D text at your wish using a couple of keyframes.

Create a 3D Text object
Select the menu item Objects/3D/Text to create a 3D Text object. You can also select the A icon from the 3D pop-up menu on the Stage Toolbar, as shown here below. Then type your text, choose font, size, style, color and press the OK button or press ⌘-Return.

Edit the 3D Text object
• Click on the text box on the Stage in order to select it. If the sprite-text is nested within a sprite-folder, click over the text box holding down the key or double-click on the sprite-folder until you select the text object.
• Double click on the text box on the Stage to edit the text. Also with the text object selected, choose the Sprite/Edit 3D Text menu item or press ⌘-E.
• You can further change the color of any surface on the Inspector/Surfaces panel.
     

Smoothness
• On the Inspector/Parameters panel you can set the Slices value to the selected 3DText object. A higher value corresponds to a smoother surface. You can temporarily set the Wireframe drawing mode ("Views:Wireframe Drawing Mode" item menu or press . the dot) to better see the changes.


A 3D Text with 256 slices. Rarely you will need such a high definition.

A 3D Text with 5 slices produces a pretty good quality.

A 3D Text with 256 slices. Rarely you will need such a high definition.

A 3D Text with 5 slices produces a pretty good quality.